- parched the texture precaching so that it compiles and works again. The real work will come later.

This commit is contained in:
Christoph Oelckers 2016-05-02 00:13:00 +02:00
commit f2f3fa6d09
3 changed files with 81 additions and 31 deletions

View file

@ -46,7 +46,6 @@ public:
void GetFlash(PalEntry &rgb, int &amount);
int GetPageCount();
bool Begin2D(bool copy3d);
void GetHitlist(BYTE *hitlist);
void GameRestart();
// Retrieves a buffer containing image data for a screenshot.