- eliminated the two global FraggleScript variables by moving them into DFraggleThinker.
This commit is contained in:
parent
496dd4ee68
commit
f31b1b92c9
9 changed files with 27 additions and 69 deletions
|
|
@ -34,8 +34,6 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "xlat/xlat.h"
|
||||
|
||||
void T_Init();
|
||||
|
||||
class FScriptLoader
|
||||
{
|
||||
enum
|
||||
|
|
@ -253,8 +251,8 @@ bool FScriptLoader::ParseInfo(MapData * map)
|
|||
}
|
||||
if (HasScripts)
|
||||
{
|
||||
Create<DFraggleThinker>();
|
||||
DFraggleThinker::ActiveThinker->LevelScript->data = copystring(scriptsrc.GetChars());
|
||||
auto th = Create<DFraggleThinker>();
|
||||
th->LevelScript->data = copystring(scriptsrc.GetChars());
|
||||
|
||||
if (drownflag==-1) drownflag = (level.maptype != MAPTYPE_DOOM || fsglobal);
|
||||
if (!drownflag) level.airsupply=0; // Legacy doesn't to water damage so we need to check if it has to be disabled here.
|
||||
|
|
@ -276,8 +274,6 @@ void T_LoadScripts(MapData *map)
|
|||
{
|
||||
FScriptLoader parser;
|
||||
|
||||
T_Init();
|
||||
|
||||
bool HasScripts = parser.ParseInfo(map);
|
||||
|
||||
// Hack for Legacy compatibility: Since 272 is normally an MBF sky transfer we have to patch it.
|
||||
|
|
@ -289,9 +285,7 @@ void T_LoadScripts(MapData *map)
|
|||
if ((gameinfo.gametype == GAME_Doom || gameinfo.gametype == GAME_Heretic) && level.info->Translator.IsEmpty() &&
|
||||
level.maptype == MAPTYPE_DOOM && SimpleLineTranslations.Size() > 272 && SimpleLineTranslations[272 - 2*HasScripts].special == FS_Execute)
|
||||
{
|
||||
FLineTrans t = SimpleLineTranslations[270];
|
||||
SimpleLineTranslations[270] = SimpleLineTranslations[272];
|
||||
SimpleLineTranslations[272] = t;
|
||||
std::swap(SimpleLineTranslations[270], SimpleLineTranslations[272]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue