Replace RectPacker with a version that can do dynamic allocations

This commit is contained in:
Magnus Norddahl 2025-03-16 18:42:49 +01:00
commit f34cce5614
8 changed files with 393 additions and 697 deletions

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@ -1,672 +0,0 @@
/*
* Rectangle packing library.
* v1.1.3
*
* Copyright (c) 2017-2021 Daniel Plakhotich
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgement in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef DP_RECT_PACK_H
#define DP_RECT_PACK_H
#include <cassert>
#include <cstddef>
#include <vector>
#define DP_RECT_PACK_VERSION_MAJOR 1
#define DP_RECT_PACK_VERSION_MINOR 1
#define DP_RECT_PACK_VERSION_PATCH 3
namespace dp {
namespace rect_pack {
/**
* Status of the RectPacker::InsertResult.
*
* Only InsertStatus::ok indicates a successful insertion;
* all other values are kinds of errors.
*/
struct InsertStatus {
enum Type {
ok, ///< Successful insertion
negativeSize, ///< Width and/or height is negative
zeroSize, ///< Width and/or height is zero
/**
* Rectangle is too big to fit in a single page.
*
* Width and/or height of the rectangle exceeds the maximum
* size a single page can hold, which is the maximum page size
* minus the padding.
*
* \sa RectPacker::RectPacker()
*/
rectTooBig
};
};
// A note on the implementation.
// The current algorithm is absolutely the same as in version 1.0.0,
// except that we only keep the leaf nodes of the binary tree. This
// dramatically improves performance and reduces memory usage, but
// growDown() and growRight() methods are harder to understand
// because the leafs insertion order depends on several layers of
// parent branches that don't physically exist. I added comments to
// help you visualize what happens, but it will probably be easier
// to just look at the code of the version 1.0.0.
/**
* Rectangle packer.
*
* GeomT is not required to hold negative numbers, and thus can be
* an unsigned integer. It's also possible to use a floating-point
* or a custom numeric type.
*
* A custom type for GeomT should support:
* * Implicit construction from an integer >= 0
* * Addition and subtraction (including compound assignment)
* * Comparison
*
* \tparam GeomT numeric type to use for geometry
*/
template<typename GeomT = int>
class RectPacker {
public:
struct Spacing {
GeomT x; ///< Horizontal spacing
GeomT y; ///< Vertical spacing
/**
* Construct Spacing with the same spacing for both dimensions.
*/
explicit Spacing(GeomT spacing)
: x(spacing)
, y(spacing)
{}
Spacing(GeomT x, GeomT y)
: x(x)
, y(y)
{}
};
struct Padding {
GeomT top;
GeomT bottom;
GeomT left;
GeomT right;
/**
* Construct Padding with the same padding for all sides.
*/
explicit Padding(GeomT padding)
: top(padding)
, bottom(padding)
, left(padding)
, right(padding)
{}
Padding(GeomT top, GeomT bottom, GeomT left, GeomT right)
: top(top)
, bottom(bottom)
, left(left)
, right(right)
{}
};
struct Position {
GeomT x;
GeomT y;
Position()
: x()
, y()
{}
Position(GeomT x, GeomT y)
: x(x)
, y(y)
{}
};
/**
* Result returned by RectPacker::insert().
*/
struct InsertResult {
/**
* Status of the insertion.
*
* \warning If InsertResult.status is not InsertStatus::ok,
* values of all other fields of InsertResult are undefined.
*/
InsertStatus::Type status;
/**
* Position of the inserted rectangle within the page.
*/
Position pos;
/**
* Index of the page in which the rectangle was inserted.
*
* \sa getPageSize()
*/
std::size_t pageIndex;
};
/**
* RectPacker constructor.
*
* maxPageWidth and maxPageHeight define the maximum size of
* a single page, including the padding. Depending on this limit
* and the features of GeomT, a RectPacker can work in multipage
* or infinite single-page mode.
*
* To enable infinite single-page mode, you have two choices,
* depending on the properties of GeomT:
* * If GeomT has a physical limit (like any standard integer),
* you can set the maximum size to the maximum positive
* value GeomT can hold.
* * Otherwise, if GeomT is a floating-point type or a custom
* unbounded type, you can set the maximum size to a huge
* value or, if supported by the type, a magic value that
* always bigger than any finite number (like a positive
* infinity for floating-point types).
*
* If GeomT can hold negative values, the maximum page size, spacing,
* and padding will be clamped to 0. Keep in mind that if the
* maximum page size is 0, or if the total padding greater or equal
* to the maximum page size, pages will have no free space for
* rectangles, and all calls to insert() will result in
* InsertStatus::rectTooBig.
*
* \param maxPageWidth maximum width of a page, including
* the horizontal padding
* \param maxPageHeight maximum height of a page, including
* the vertical padding
* \param rectsSpacing space between rectangles
* \param pagePadding space between rectangles and edges of a page
*/
RectPacker(
GeomT maxPageWidth, GeomT maxPageHeight,
const Spacing& rectsSpacing = Spacing(0),
const Padding& pagePadding = Padding(0))
: ctx(maxPageWidth, maxPageHeight, rectsSpacing, pagePadding)
, pages(1)
{}
/**
* Return the current number of pages.
*
* \returns number of pages (always > 0)
*/
std::size_t getNumPages() const
{
return pages.size();
}
/**
* Return the current size of the page.
*
* \param pageIndex index of the page in range [0..getNumPages())
* \param[out] width width of the page
* \param[out] height height of the page
*
* \sa getNumPages(), InsertResult::pageIndex
*/
void getPageSize(std::size_t pageIndex, GeomT& width, GeomT& height) const
{
const Size size = pages[pageIndex].getSize(ctx);
width = size.w;
height = size.h;
}
/**
* Insert a rectangle.
*
* The rectangles you'll feed to insert() should be sorted in
* descending order by comparing first by height, then by width.
* A comparison function for std::sort may look like the following:
* \code
* bool compare(const T& a, const T& b)
* {
* if (a.height != b.height)
* return a.height > b.height;
* else
* return a.width > b.width;
* }
* \endcode
*
* \param width width of the rectangle
* \param height height of the rectangle
* \returns InsertResult
*/
InsertResult insert(GeomT width, GeomT height);
private:
struct Size {
GeomT w;
GeomT h;
Size(GeomT w, GeomT h)
: w(w)
, h(h)
{}
};
struct Context;
class Page {
public:
Page()
: nodes()
, rootSize(0, 0)
, growDownRootBottomIdx(0)
{}
Size getSize(const Context& ctx) const
{
return Size(
ctx.padding.left + rootSize.w + ctx.padding.right,
ctx.padding.top + rootSize.h + ctx.padding.bottom);
}
bool insert(Context& ctx, const Size& rect, Position& pos);
private:
struct Node {
Position pos;
Size size;
Node(GeomT x, GeomT y, GeomT w, GeomT h)
: pos(x, y)
, size(w, h)
{}
};
// Leaf nodes of the binary tree in depth-first order
std::vector<Node> nodes;
Size rootSize;
// The index of the first leaf bottom node of the new root
// created in growDown(). See the method for more details.
std::size_t growDownRootBottomIdx;
bool tryInsert(Context& ctx, const Size& rect, Position& pos);
bool findNode(
const Size& rect,
std::size_t& nodeIdx, Position& pos) const;
void subdivideNode(
Context& ctx, std::size_t nodeIdx, const Size& rect);
bool tryGrow(Context& ctx, const Size& rect, Position& pos);
void growDown(Context& ctx, const Size& rect, Position& pos);
void growRight(Context& ctx, const Size& rect, Position& pos);
};
struct Context {
Size maxSize;
Spacing spacing;
Padding padding;
Context(
GeomT maxPageWidth, GeomT maxPageHeight,
const Spacing& rectsSpacing, const Padding& pagePadding);
static void subtractPadding(GeomT& padding, GeomT& size);
};
Context ctx;
std::vector<Page> pages;
};
template<typename GeomT>
typename RectPacker<GeomT>::InsertResult
RectPacker<GeomT>::insert(GeomT width, GeomT height)
{
InsertResult result;
if (width < 0 || height < 0) {
result.status = InsertStatus::negativeSize;
return result;
}
if (width == 0 || height == 0) {
result.status = InsertStatus::zeroSize;
return result;
}
if (width > ctx.maxSize.w || height > ctx.maxSize.h) {
result.status = InsertStatus::rectTooBig;
return result;
}
const Size rect(width, height);
for (std::size_t i = 0; i < pages.size(); ++i)
if (pages[i].insert(ctx, rect, result.pos)) {
result.status = InsertStatus::ok;
result.pageIndex = i;
return result;
}
pages.push_back(Page());
Page& page = pages.back();
page.insert(ctx, rect, result.pos);
result.status = InsertStatus::ok;
result.pageIndex = pages.size() - 1;
return result;
}
template<typename GeomT>
bool RectPacker<GeomT>::Page::insert(
Context& ctx, const Size& rect, Position& pos)
{
assert(rect.w > 0);
assert(rect.w <= ctx.maxSize.w);
assert(rect.h > 0);
assert(rect.h <= ctx.maxSize.h);
// The first insertion should be handled especially since
// growRight() and growDown() add spacing between the root
// and the inserted rectangle.
if (rootSize.w == 0) {
rootSize = rect;
pos.x = ctx.padding.left;
pos.y = ctx.padding.top;
return true;
}
return tryInsert(ctx, rect, pos) || tryGrow(ctx, rect, pos);
}
template<typename GeomT>
bool RectPacker<GeomT>::Page::tryInsert(
Context& ctx, const Size& rect, Position& pos)
{
std::size_t nodeIdx;
if (findNode(rect, nodeIdx, pos)) {
subdivideNode(ctx, nodeIdx, rect);
return true;
}
return false;
}
template<typename GeomT>
bool RectPacker<GeomT>::Page::findNode(
const Size& rect, std::size_t& nodeIdx, Position& pos) const
{
for (nodeIdx = 0; nodeIdx < nodes.size(); ++nodeIdx) {
const Node& node = nodes[nodeIdx];
if (rect.w <= node.size.w && rect.h <= node.size.h) {
pos = node.pos;
return true;
}
}
return false;
}
/**
* Called after a rectangle was inserted in the top left corner of
* a free node to create child nodes from free space, if any.
*
* The node is first cut horizontally along the rect's bottom,
* then vertically along the right edge of the rect. Splitting
* that way is crucial for the algorithm to work correctly.
*
* +---+
* | |
* +---+---+
* | |
* +-------+
*/
template<typename GeomT>
void RectPacker<GeomT>::Page::subdivideNode(
Context& ctx, std::size_t nodeIdx, const Size& rect)
{
assert(nodeIdx < nodes.size());
Node& node = nodes[nodeIdx];
assert(node.size.w >= rect.w);
const GeomT rightW = node.size.w - rect.w;
const bool hasSpaceRight = rightW > ctx.spacing.x;
assert(node.size.h >= rect.h);
const GeomT bottomH = node.size.h - rect.h;
const bool hasSpaceBelow = bottomH > ctx.spacing.y;
if (hasSpaceRight) {
// Right node replaces the current
const GeomT bottomX = node.pos.x;
const GeomT bottomW = node.size.w;
node.pos.x += rect.w + ctx.spacing.x;
node.size.w = rightW - ctx.spacing.x;
node.size.h = rect.h;
if (hasSpaceBelow) {
nodes.insert(
nodes.begin() + nodeIdx + 1,
Node(
bottomX,
node.pos.y + rect.h + ctx.spacing.y,
bottomW,
bottomH - ctx.spacing.y));
if (nodeIdx <= growDownRootBottomIdx)
++growDownRootBottomIdx;
}
} else if (hasSpaceBelow) {
// Bottom node replaces the current
node.pos.y += rect.h + ctx.spacing.y;
node.size.h = bottomH - ctx.spacing.y;
} else {
nodes.erase(nodes.begin() + nodeIdx);
if (nodeIdx < growDownRootBottomIdx)
--growDownRootBottomIdx;
}
}
template<typename GeomT>
bool RectPacker<GeomT>::Page::tryGrow(
Context& ctx, const Size& rect, Position& pos)
{
assert(ctx.maxSize.w >= rootSize.w);
const GeomT freeW = ctx.maxSize.w - rootSize.w;
assert(ctx.maxSize.h >= rootSize.h);
const GeomT freeH = ctx.maxSize.h - rootSize.h;
const bool canGrowDown = (
freeH >= rect.h && freeH - rect.h >= ctx.spacing.y);
const bool mustGrowDown = (
canGrowDown
&& freeW >= ctx.spacing.x
&& (rootSize.w + ctx.spacing.x
>= rootSize.h + rect.h + ctx.spacing.y));
if (mustGrowDown) {
growDown(ctx, rect, pos);
return true;
}
const bool canGrowRight = (
freeW >= rect.w && freeW - rect.w >= ctx.spacing.x);
if (canGrowRight) {
growRight(ctx, rect, pos);
return true;
}
if (canGrowDown) {
growDown(ctx, rect, pos);
return true;
}
return false;
}
template<typename GeomT>
void RectPacker<GeomT>::Page::growDown(
Context& ctx, const Size& rect, Position& pos)
{
assert(ctx.maxSize.h > rootSize.h);
assert(ctx.maxSize.h - rootSize.h >= rect.h);
assert(ctx.maxSize.h - rootSize.h - rect.h >= ctx.spacing.y);
pos.x = ctx.padding.left;
pos.y = ctx.padding.top + rootSize.h + ctx.spacing.y;
if (rootSize.w < rect.w) {
if (rect.w - rootSize.w > ctx.spacing.x) {
// The auxiliary node becomes the right child of the new
// root. It contains the current root (bottom child) and
// free space at the current root's right (right child).
nodes.insert(
nodes.begin(),
Node(
ctx.padding.left + rootSize.w + ctx.spacing.x,
ctx.padding.top,
rect.w - rootSize.w - ctx.spacing.x,
rootSize.h));
++growDownRootBottomIdx;
}
rootSize.w = rect.w;
} else if (rootSize.w - rect.w > ctx.spacing.x) {
// Free space at the right of the inserted rect becomes the
// right child of the rect's node, which in turn is the
// bottom child of the new root.
nodes.insert(
nodes.begin() + growDownRootBottomIdx,
Node(
pos.x + rect.w + ctx.spacing.x,
pos.y,
rootSize.w - rect.w - ctx.spacing.x,
rect.h));
// The inserted node is visited before the node from the next
// growDown() since the current new root will be the right
// child of the next root.
++growDownRootBottomIdx;
}
rootSize.h += ctx.spacing.y + rect.h;
}
template<typename GeomT>
void RectPacker<GeomT>::Page::growRight(
Context& ctx, const Size& rect, Position& pos)
{
assert(ctx.maxSize.w > rootSize.w);
assert(ctx.maxSize.w - rootSize.w >= rect.w);
assert(ctx.maxSize.w - rootSize.w - rect.w >= ctx.spacing.x);
pos.x = ctx.padding.left + rootSize.w + ctx.spacing.x;
pos.y = ctx.padding.top;
if (rootSize.h < rect.h) {
if (rect.h - rootSize.h > ctx.spacing.y)
// The auxiliary node becomes the bottom child of the
// new root. It contains the current root (right child)
// and free space at the current root's bottom, if any
// (bottom child).
nodes.insert(
nodes.end(),
Node(
ctx.padding.left,
ctx.padding.top + rootSize.h + ctx.spacing.y,
rootSize.w,
rect.h - rootSize.h - ctx.spacing.y));
rootSize.h = rect.h;
} else if (rootSize.h - rect.h > ctx.spacing.y) {
// Free space at the bottom of the inserted rect becomes the
// bottom child of the rect's node, which in turn is the
// right child of the new root node.
nodes.insert(
nodes.begin(),
Node(
pos.x,
pos.y + rect.h + ctx.spacing.y,
rect.w,
rootSize.h - rect.h - ctx.spacing.y));
++growDownRootBottomIdx;
}
rootSize.w += ctx.spacing.x + rect.w;
}
template<typename GeomT>
RectPacker<GeomT>::Context::Context(
GeomT maxPageWidth, GeomT maxPageHeight,
const Spacing& rectsSpacing, const Padding& pagePadding)
: maxSize(maxPageWidth, maxPageHeight)
, spacing(rectsSpacing)
, padding(pagePadding)
{
if (maxSize.w < 0)
maxSize.w = 0;
if (maxSize.h < 0)
maxSize.h = 0;
if (spacing.x < 0)
spacing.x = 0;
if (spacing.y < 0)
spacing.y = 0;
subtractPadding(padding.top, maxSize.h);
subtractPadding(padding.bottom, maxSize.h);
subtractPadding(padding.left, maxSize.w);
subtractPadding(padding.right, maxSize.w);
}
template<typename GeomT>
void RectPacker<GeomT>::Context::subtractPadding(
GeomT& padding, GeomT& size)
{
if (padding < 0)
padding = 0;
else if (padding < size)
size -= padding;
else {
padding = size;
size = 0;
}
}
} // namespace rect_pack
} // namespace dp
#endif // DP_RECT_PACK_H

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@ -1124,6 +1124,7 @@ set (PCH_SOURCES
common/rendering/hwrenderer/data/hw_levelmesh.cpp
common/rendering/hwrenderer/data/hw_meshbuilder.cpp
common/rendering/hwrenderer/data/hw_lightprobe.cpp
common/rendering/hwrenderer/data/hw_rectpacker.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
@ -1311,7 +1312,6 @@ include_directories(
../libraries/ZVulkan/include
../libraries/ZWidget/include
../libraries/webp/include
../libraries/dp_rect_pack
${SYSTEM_SOURCES_DIR}
)

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@ -170,17 +170,17 @@ void LevelMesh::PackStaticLightmapAtlas()
std::sort(sortedTiles.begin(), sortedTiles.end(), [](LightmapTile* a, LightmapTile* b) { return a->AtlasLocation.Height != b->AtlasLocation.Height ? a->AtlasLocation.Height > b->AtlasLocation.Height : a->AtlasLocation.Width > b->AtlasLocation.Width; });
// We do not need to add spacing here as this is already built into the tile size itself.
RectPacker packer(Lightmap.TextureSize, Lightmap.TextureSize, RectPacker::Spacing(0), RectPacker::Padding(0));
RectPacker packer(Lightmap.TextureSize, Lightmap.TextureSize, 0);
for (LightmapTile* tile : sortedTiles)
{
auto result = packer.insert(tile->AtlasLocation.Width, tile->AtlasLocation.Height);
tile->AtlasLocation.X = result.pos.x;
tile->AtlasLocation.Y = result.pos.y;
tile->AtlasLocation.ArrayIndex = (int)result.pageIndex;
auto result = packer.Alloc(tile->AtlasLocation.Width, tile->AtlasLocation.Height);
tile->AtlasLocation.X = result->X;
tile->AtlasLocation.Y = result->Y;
tile->AtlasLocation.ArrayIndex = (int)result->PageIndex;
}
Lightmap.TextureCount = (int)packer.getNumPages();
Lightmap.TextureCount = (int)packer.GetNumPages();
// Calculate final texture coordinates
for (int i = 0, count = Mesh.Surfaces.Size(); i < count; i++)
@ -225,14 +225,14 @@ void LevelMesh::PackDynamicLightmapAtlas()
std::sort(sortedTiles.begin(), sortedTiles.end(), [](LightmapTile* a, LightmapTile* b) { return a->AtlasLocation.Height != b->AtlasLocation.Height ? a->AtlasLocation.Height > b->AtlasLocation.Height : a->AtlasLocation.Width > b->AtlasLocation.Width; });
// We do not need to add spacing here as this is already built into the tile size itself.
RectPacker packer(Lightmap.TextureSize, Lightmap.TextureSize, RectPacker::Spacing(0), RectPacker::Padding(0));
RectPacker packer(Lightmap.TextureSize, Lightmap.TextureSize, 0);
for (LightmapTile* tile : sortedTiles)
{
auto result = packer.insert(tile->AtlasLocation.Width, tile->AtlasLocation.Height);
tile->AtlasLocation.X = result.pos.x;
tile->AtlasLocation.Y = result.pos.y;
tile->AtlasLocation.ArrayIndex = Lightmap.TextureCount; // (int)result.pageIndex;
auto result = packer.Alloc(tile->AtlasLocation.Width, tile->AtlasLocation.Height);
tile->AtlasLocation.X = result->X;
tile->AtlasLocation.Y = result->Y;
tile->AtlasLocation.ArrayIndex = Lightmap.TextureCount; // (int)result->PageIndex;
}
for (int surfIndex : Lightmap.DynamicSurfaces)

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@ -11,13 +11,11 @@
#include "hw_levelmeshsurface.h"
#include "hw_materialstate.h"
#include "hw_surfaceuniforms.h"
#include "hw_rectpacker.h"
#include "engineerrors.h"
#include <memory>
#include <unordered_map>
#include <dp_rect_pack.h>
typedef dp::rect_pack::RectPacker<int> RectPacker;
struct LevelMeshTileStats;
struct GeometryAllocInfo

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@ -0,0 +1,280 @@
#include "hw_rectpacker.h"
#include "engineerrors.h"
// This is a dynamic atlas texture packer
// It is used by the level mesh to dynamically allocate and free room in the lightmap atlas textures
//
// See https://mozillagfx.wordpress.com/2021/02/04/improving-texture-atlas-allocation-in-webrender/
//
// This code doesn't use entirely the same algorithm, but it uses the same shelf terminology.
// (look at the pictures)
//
// Plus it gives you a general idea about what dynamic atlas texture packing is about.
RectPacker::RectPacker(int width, int height, int padding) : PageWidth(width), PageHeight(height), Padding(padding)
{
}
RectPackerItem* RectPacker::Alloc(int width, int height)
{
width += Padding * 2;
height += Padding * 2;
if (width < 0 || height < 0 || width > PageWidth || height >= PageHeight)
I_FatalError("Tile too large for RectPacker!");
// How much wasted space we want to allow per shelf
int threshold = width * 2;
// Search pages for room
for (RectPackerPage& page : Pages)
{
// Look for space on an existing shelf
for (auto& shelf : page.Shelves)
{
if (shelf->Width >= width && shelf->Width <= threshold)
{
// We found a shelf with an acceptable width
for (RectPackerItem* item = shelf->AvailableList; item; item = item->NextAvailable)
{
if (height <= item->Height)
{
// We found a free slot with room!
return AllocateRoom(item, width, height);
}
}
}
}
// No shelf found. Do we have room for a new shelf on the page?
int nextX = (page.Shelves.size() != 0) ? page.Shelves.back()->X + page.Shelves.back()->Width : 0;
int availableShelfSpace = PageWidth - nextX;
if (width <= availableShelfSpace)
{
// We have room. Create a shelf and allocate room in it
return CreateShelf(&page, nextX, width, height);
}
}
// No space on any pages. Create a new one
Pages.Push(RectPackerPage((int)Pages.size()));
return CreateShelf(&Pages.back(), 0, width, height);
}
RectPackerItem* RectPacker::AllocateRoom(RectPackerItem* item, int width, int height)
{
if (item->Height == height)
{
// Perfect fit. Just remove it from the available space list.
RemoveFromAvailableList(item);
item->Width = width;
AddPadding(item);
return item;
}
else
{
// We still have space left. Insert a new item.
RectPackerItem* newitem = AllocItem(item->Shelf);
AddToItemList(newitem, item);
newitem->X = item->X;
newitem->Y = item->Y;
newitem->Width = width;
newitem->Height = height;
newitem->PageIndex = item->PageIndex;
// Update the available space item to only contain what is left
item->Y += height;
item->Height -= height;
AddPadding(newitem);
return newitem;
}
}
RectPackerItem* RectPacker::CreateShelf(RectPackerPage* page, int x, int width, int height)
{
// Create shelf object
page->Shelves.Push(std::make_unique<RectPackerShelf>());
RectPackerShelf* shelf = page->Shelves.back().get();
shelf->X = x;
shelf->Width = width;
// Fill it with empty space.
RectPackerItem* item = AllocItem(shelf);
AddToItemList(item);
item->X = x;
item->Y = 0;
item->Width = 0;
item->Height = PageHeight;
item->PageIndex = page->PageIndex;
AddToAvailableList(item);
// Allocate room for our rect
return AllocateRoom(item, width, height);
}
void RectPacker::AddPadding(RectPackerItem* item)
{
item->X += Padding;
item->Y += Padding;
item->Width -= Padding * 2;
item->Height -= Padding * 2;
if (item->X < 0 || item->Y < 0 || item->Width <= 0 || item->Height <= 0 || item->X + item->Width > PageWidth || item->Y + item->Height > PageHeight || item->PageIndex >= (int)Pages.size())
I_FatalError("RectPackerItem is out of bounds!");
#ifdef VALIDATE_RECTPACKER
ValidateAllocation(item, false);
#endif
}
void RectPacker::RemovePadding(RectPackerItem* item)
{
#ifdef VALIDATE_RECTPACKER
ValidateAllocation(item, true);
#endif
item->X -= Padding;
item->Y -= Padding;
item->Width += Padding * 2;
item->Height += Padding * 2;
}
void RectPacker::Free(RectPackerItem* item)
{
// Already freed or no item?
if (!item || item->IsAvailable)
return;
RemovePadding(item);
AddToAvailableList(item);
// If next item is available space we can merge them
if (item->NextItem && item->NextItem->IsAvailable)
{
item->Height += item->NextItem->Height;
FreeItem(item->NextItem);
}
// If previous item is available space we can merge them
if (item->PrevItem && item->PrevItem->IsAvailable)
{
item->PrevItem->Height += item->Height;
FreeItem(item);
}
}
RectPackerItem* RectPacker::AllocItem(RectPackerShelf* shelf)
{
if (ItemFreeList.size() != 0)
{
RectPackerItem* item = ItemFreeList.back();
ItemFreeList.Pop();
item->Shelf = shelf;
return item;
}
Items.Push(std::make_unique<RectPackerItem>());
Items.back()->Shelf = shelf;
return Items.back().get();
}
void RectPacker::FreeItem(RectPackerItem* item)
{
RemoveFromItemList(item);
RemoveFromAvailableList(item);
item->Shelf = nullptr;
ItemFreeList.Push(item);
}
void RectPacker::AddToItemList(RectPackerItem* item, RectPackerItem* insertAt)
{
item->PrevItem = insertAt ? insertAt->PrevItem : nullptr;
item->NextItem = insertAt;
if (insertAt && insertAt->PrevItem)
insertAt->PrevItem->NextItem = item;
if (insertAt)
insertAt->PrevItem = item;
if (item->Shelf->ItemList == insertAt)
item->Shelf->ItemList = item;
}
void RectPacker::RemoveFromItemList(RectPackerItem* item)
{
if (!item->Shelf)
return;
if (item->Shelf->ItemList == item)
item->Shelf->ItemList = item->NextItem;
if (item->PrevItem)
item->PrevItem->NextItem = item->NextItem;
if (item->NextItem)
item->NextItem->PrevItem = item->PrevItem;
item->PrevItem = nullptr;
item->NextItem = nullptr;
}
void RectPacker::AddToAvailableList(RectPackerItem* item)
{
item->IsAvailable = true;
item->NextAvailable = item->Shelf->AvailableList;
if (item->NextAvailable)
item->NextAvailable->PrevAvailable = item;
item->Shelf->AvailableList = item;
}
void RectPacker::RemoveFromAvailableList(RectPackerItem* item)
{
if (!item->Shelf || !item->IsAvailable)
return;
if (item->Shelf->AvailableList == item)
item->Shelf->AvailableList = item->NextAvailable;
if (item->PrevAvailable)
item->PrevAvailable->NextAvailable = item->NextAvailable;
if (item->NextAvailable)
item->NextAvailable->PrevAvailable = item->PrevAvailable;
item->IsAvailable = false;
item->PrevAvailable = nullptr;
item->NextAvailable = nullptr;
}
#ifdef VALIDATE_RECTPACKER
void RectPacker::ValidateAllocation(RectPackerItem* item, bool dealloc)
{
// This crudely checks if an allocation is already in use by an existing allocation
size_t bufsize = (item->PageIndex + 1) * PageWidth * PageHeight;
while (ValidationBuffer.size() < bufsize)
ValidationBuffer.push_back(0);
uint8_t oldvalue = dealloc ? 1 : 0;
uint8_t newvalue = dealloc ? 0 : 1;
uint8_t* page = ValidationBuffer.Data() + item->PageIndex * PageWidth * PageHeight;
int pitch = PageWidth;
int x = item->X;
int y = item->Y;
int w = item->Width;
int h = item->Height;
for (int yy = y; yy < y + h; yy++)
{
for (int xx = x; xx < x + w; xx++)
{
if (page[xx + yy * pitch] != oldvalue)
I_FatalError("RectPacker items are corrupted");
page[xx + yy * pitch] = newvalue;
}
}
}
#endif

View file

@ -0,0 +1,93 @@
#pragma once
#include "templates.h"
#include <memory>
// Enable this if you want to test if atlas building is broken internally in the RectPacker
// #define VALIDATE_RECTPACKER
class RectPacker;
class RectPackerPage;
class RectPackerShelf;
class RectPackerItem;
class RectPackerItem
{
public:
int X = 0;
int Y = 0;
int Width = 0;
int Height = 0;
int PageIndex = 0;
private:
RectPackerShelf* Shelf = nullptr;
RectPackerItem* PrevItem = nullptr;
RectPackerItem* NextItem = nullptr;
bool IsAvailable = false;
RectPackerItem* PrevAvailable = nullptr;
RectPackerItem* NextAvailable = nullptr;
friend class RectPacker;
};
class RectPackerShelf
{
public:
int X = 0;
int Width = 0;
RectPackerItem* ItemList = nullptr;
RectPackerItem* AvailableList = nullptr;
};
class RectPackerPage
{
public:
RectPackerPage(int pageIndex) : PageIndex(pageIndex) { }
int PageIndex = 0;
TArray<std::unique_ptr<RectPackerShelf>> Shelves;
};
class RectPacker
{
public:
RectPacker(int width, int height, int padding);
RectPackerItem* Alloc(int width, int height);
void Free(RectPackerItem* item);
int GetNumPages() { return (int)Pages.size(); }
private:
void AddPadding(RectPackerItem* item);
void RemovePadding(RectPackerItem* item);
RectPackerItem* AllocateRoom(RectPackerItem* item, int width, int height);
RectPackerItem* CreateShelf(RectPackerPage* page, int x, int width, int height);
RectPackerItem* AllocItem(RectPackerShelf* shelf);
void FreeItem(RectPackerItem* item);
void AddToItemList(RectPackerItem* item, RectPackerItem* insertAt = nullptr);
void RemoveFromItemList(RectPackerItem* item);
void AddToAvailableList(RectPackerItem* item);
void RemoveFromAvailableList(RectPackerItem* item);
int PageWidth = 0;
int PageHeight = 0;
int Padding = 0;
TArray<RectPackerPage> Pages;
TArray<std::unique_ptr<RectPackerItem>> Items;
TArray<RectPackerItem*> ItemFreeList;
#ifdef VALIDATE_RECTPACKER
void ValidateAllocation(RectPackerItem* item, bool dealloc);
TArray<uint8_t> ValidationBuffer;
#endif
friend class RectPackerPage;
};

View file

@ -121,7 +121,7 @@ void VkLightmapper::SelectTiles(const TArray<LightmapTile*>& tiles)
selectedTiles.Clear();
// We use a 3 texel spacing between rectangles so that the blur pass will not pick up anything from a neighbour tile.
RectPacker packer(bakeImageSize, bakeImageSize, RectPacker::Spacing(3), RectPacker::Padding(3));
RectPacker packer(bakeImageSize, bakeImageSize, 3);
for (int i = 0, count = tiles.Size(); i < count; i++)
{
@ -131,17 +131,17 @@ void VkLightmapper::SelectTiles(const TArray<LightmapTile*>& tiles)
continue;
// Only grab surfaces until our bake texture is full
auto result = packer.insert(tile->AtlasLocation.Width, tile->AtlasLocation.Height);
if (result.pageIndex == 0)
auto result = packer.Alloc(tile->AtlasLocation.Width, tile->AtlasLocation.Height);
if (result->PageIndex == 0)
{
SelectedTile selected;
selected.Tile = tile;
selected.X = result.pos.x;
selected.Y = result.pos.y;
selected.X = result->X;
selected.Y = result->Y;
selectedTiles.Push(selected);
bakeImage.maxX = std::max<uint16_t>(bakeImage.maxX, uint16_t(result.pos.x + tile->AtlasLocation.Width));
bakeImage.maxY = std::max<uint16_t>(bakeImage.maxY, uint16_t(result.pos.y + tile->AtlasLocation.Height));
bakeImage.maxX = std::max<uint16_t>(bakeImage.maxX, uint16_t(result->X + tile->AtlasLocation.Width));
bakeImage.maxY = std::max<uint16_t>(bakeImage.maxY, uint16_t(result->Y + tile->AtlasLocation.Height));
tile->NeedsUpdate = false;
}

View file

@ -2,9 +2,6 @@
#include "common/rendering/hwrenderer/data/hw_levelmesh.h"
#include "zvulkan/vulkanobjects.h"
#include <dp_rect_pack.h>
typedef dp::rect_pack::RectPacker<int> RectPacker;
class VulkanRenderDevice;
class FString;