- Improved fuzz rendering in software renderer by scaling it relative to 320x200
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9 changed files with 206 additions and 6 deletions
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@ -152,6 +152,8 @@ namespace swrenderer
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// Link the polyobjects right before drawing the scene to reduce the amounts of calls to this function
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PO_LinkToSubsectors();
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R_UpdateFuzzPosFrameStart();
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ActorRenderFlags savedflags = MainThread()->Viewport->viewpoint.camera->renderflags;
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// Never draw the player unless in chasecam mode
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if (!MainThread()->Viewport->viewpoint.showviewer)
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