- Improved fuzz rendering in software renderer by scaling it relative to 320x200

This commit is contained in:
Magnus Norddahl 2017-06-25 00:35:15 +02:00
commit f34ededdef
9 changed files with 206 additions and 6 deletions

View file

@ -152,6 +152,8 @@ namespace swrenderer
// Link the polyobjects right before drawing the scene to reduce the amounts of calls to this function
PO_LinkToSubsectors();
R_UpdateFuzzPosFrameStart();
ActorRenderFlags savedflags = MainThread()->Viewport->viewpoint.camera->renderflags;
// Never draw the player unless in chasecam mode
if (!MainThread()->Viewport->viewpoint.showviewer)