- move visibility calculation to LightVisibility

This commit is contained in:
Magnus Norddahl 2018-12-17 05:10:26 +01:00
commit f35aeec6c3
11 changed files with 14 additions and 17 deletions

View file

@ -141,7 +141,7 @@ namespace swrenderer
vis->wallc = wallc;
vis->foggy = foggy;
vis->Light.SetColormap(thread->Light->SpriteGlobVis(foggy) / MAX(tz, MINZ), spriteshade, basecolormap, false, false, false);
vis->Light.SetColormap(thread->Light->SpriteVis(tz, foggy), spriteshade, basecolormap, false, false, false);
thread->SpriteList->Push(vis);
}