- use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently.
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parent
c0f588e234
commit
f3b6343e53
8 changed files with 68 additions and 66 deletions
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@ -305,11 +305,11 @@ static void ParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc)
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sc.MustGetString();
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desc->mSelector = GetMenuTexture(sc.String);
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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desc->mSelectOfsX = sc.Number;
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sc.MustGetFloat();
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desc->mSelectOfsX = sc.Float;
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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desc->mSelectOfsY = sc.Number;
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sc.MustGetFloat();
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desc->mSelectOfsY = sc.Float;
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}
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else if (sc.Compare("Linespacing"))
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{
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@ -318,11 +318,11 @@ static void ParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc)
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}
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else if (sc.Compare("Position"))
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{
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sc.MustGetNumber();
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desc->mXpos = sc.Number;
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sc.MustGetFloat();
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desc->mXpos = sc.Float;
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sc.MustGetStringName(",");
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sc.MustGetNumber();
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desc->mYpos = sc.Number;
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sc.MustGetFloat();
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desc->mYpos = sc.Float;
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}
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else if (sc.Compare("Centermenu"))
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{
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@ -973,13 +973,13 @@ static void BuildEpisodeMenu()
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if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
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{
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DListMenuDescriptor *ld = static_cast<DListMenuDescriptor*>(*desc);
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int posy = ld->mYpos;
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int posy = (int)ld->mYpos;
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int topy = posy;
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// Get lowest y coordinate of any static item in the menu
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for(unsigned i = 0; i < ld->mItems.Size(); i++)
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{
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int y = ld->mItems[i]->GetY();
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int y = (int)ld->mItems[i]->GetY();
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if (y < topy) topy = y;
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}
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@ -1073,13 +1073,13 @@ static void BuildPlayerclassMenu()
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// add player display
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ld->mSelectedItem = ld->mItems.Size();
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int posy = ld->mYpos;
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int posy = (int)ld->mYpos;
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int topy = posy;
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// Get lowest y coordinate of any static item in the menu
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for(unsigned i = 0; i < ld->mItems.Size(); i++)
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{
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int y = ld->mItems[i]->GetY();
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int y = (int)ld->mItems[i]->GetY();
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if (y < topy) topy = y;
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}
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@ -1333,8 +1333,8 @@ void M_StartupSkillMenu(FGameStartup *gs)
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if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
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{
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DListMenuDescriptor *ld = static_cast<DListMenuDescriptor*>(*desc);
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int x = ld->mXpos;
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int y = ld->mYpos;
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int x = (int)ld->mXpos;
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int y = (int)ld->mYpos;
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// Delete previous contents
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for(unsigned i=0; i<ld->mItems.Size(); i++)
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@ -1363,7 +1363,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
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// Get lowest y coordinate of any static item in the menu
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for(unsigned i = 0; i < ld->mItems.Size(); i++)
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{
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int y = ld->mItems[i]->GetY();
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int y = (int)ld->mItems[i]->GetY();
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if (y < topy) topy = y;
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}
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@ -1380,7 +1380,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
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{
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ld->mItems[i]->OffsetPositionY(topdelta);
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}
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y = ld->mYpos = posy - topdelta;
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ld->mYpos = y = posy - topdelta;
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}
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}
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else
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