Move wall drawer args into functions

This commit is contained in:
Magnus Norddahl 2017-02-02 11:16:18 +01:00
commit f3d968cf41
17 changed files with 112 additions and 90 deletions

View file

@ -936,9 +936,9 @@ namespace swrenderer
CameraLight *cameraLight = CameraLight::Instance();
if (cameraLight->fixedlightlev >= 0)
drawerargs.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
drawerargs.SetLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
else if (cameraLight->fixedcolormap != nullptr)
drawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
drawerargs.SetLight(cameraLight->fixedcolormap, 0, 0);
// clip wall to the floor and ceiling
auto ceilingclip = RenderOpaquePass::Instance()->ceilingclip;