Move wall drawer args into functions

This commit is contained in:
Magnus Norddahl 2017-02-02 11:16:18 +01:00
commit f3d968cf41
17 changed files with 112 additions and 90 deletions

View file

@ -149,13 +149,13 @@ namespace swrenderer
if (cameraLight->fixedlightlev >= 0)
{
walldrawerargs.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
columndrawerargs.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
walldrawerargs.SetLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
columndrawerargs.SetLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
}
else if (cameraLight->fixedcolormap != nullptr)
{
walldrawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
columndrawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
walldrawerargs.SetLight(cameraLight->fixedcolormap, 0, 0);
columndrawerargs.SetLight(cameraLight->fixedcolormap, 0, 0);
}
// find positioning
@ -285,7 +285,7 @@ namespace swrenderer
{
if (cameraLight->fixedcolormap == nullptr && cameraLight->fixedlightlev < 0)
{
columndrawerargs.SetColorMapLight(basecolormap, rw_light, wallshade);
columndrawerargs.SetLight(basecolormap, rw_light, wallshade);
}
fixed_t iscale = xs_Fix<16>::ToFix(MaskedSWall[x] * MaskedScaleY);
@ -456,9 +456,9 @@ namespace swrenderer
CameraLight *cameraLight = CameraLight::Instance();
if (cameraLight->fixedlightlev >= 0)
drawerargs.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
drawerargs.SetLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
else if (cameraLight->fixedcolormap != nullptr)
drawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
drawerargs.SetLight(cameraLight->fixedcolormap, 0, 0);
WallC.sz1 = ds->sz1;
WallC.sz2 = ds->sz2;