Move wall drawer args into functions
This commit is contained in:
parent
226e5238fc
commit
f3d968cf41
17 changed files with 112 additions and 90 deletions
|
|
@ -277,11 +277,11 @@ namespace swrenderer
|
|||
SpriteDrawerArgs drawerargs;
|
||||
|
||||
if (cameraLight->fixedlightlev >= 0)
|
||||
drawerargs.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
|
||||
drawerargs.SetLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, FIXEDLIGHT2SHADE(cameraLight->fixedlightlev));
|
||||
else if (cameraLight->fixedcolormap != NULL)
|
||||
drawerargs.SetColorMapLight(cameraLight->fixedcolormap, 0, 0);
|
||||
drawerargs.SetLight(cameraLight->fixedcolormap, 0, 0);
|
||||
else if (!foggy && (decal->RenderFlags & RF_FULLBRIGHT))
|
||||
drawerargs.SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, 0);
|
||||
drawerargs.SetLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, 0);
|
||||
else
|
||||
calclighting = true;
|
||||
|
||||
|
|
@ -299,7 +299,7 @@ namespace swrenderer
|
|||
{
|
||||
if (calclighting)
|
||||
{ // calculate lighting
|
||||
drawerargs.SetColorMapLight(usecolormap, light, wallshade);
|
||||
drawerargs.SetLight(usecolormap, light, wallshade);
|
||||
}
|
||||
DrawColumn(drawerargs, x, WallSpriteTile, walltexcoords, texturemid, maskedScaleY, sprflipvert, mfloorclip, mceilingclip);
|
||||
light += lightstep;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue