Merge branch 'master' into portals2_visual
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commit
f3f77a1ba0
303 changed files with 21853 additions and 10014 deletions
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@ -444,6 +444,7 @@ static void LoadSectors (sectortype *bsec)
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sec->movefactor = ORIG_FRICTION_FACTOR;
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sec->ColorMap = map;
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sec->ZoneNumber = 0xFFFF;
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sec->terrainnum[sector_t::ceiling] = sec->terrainnum[sector_t::floor] = -1;
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if (bsec->floorstat & 4)
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{
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@ -713,6 +714,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
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mapthings[count].RenderStyle = STYLE_Count;
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mapthings[count].alpha = -1;
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mapthings[count].health = -1;
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mapthings[count].FloatbobPhase = -1;
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if (xsprites != NULL && sprites[i].lotag == 710)
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{ // Blood ambient sound
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