Merge branch 'master' into portals2_visual

This commit is contained in:
Braden Obrzut 2016-01-18 09:45:42 -05:00
commit f3f77a1ba0
303 changed files with 21853 additions and 10014 deletions

View file

@ -1093,7 +1093,8 @@ void R_Subsector (subsector_t *sub)
basecolormap = frontsector->ColorMap;
}
skybox = frontsector->CeilingSkyBox != NULL ? frontsector->CeilingSkyBox : level.DefaultSkybox;
skybox = frontsector->GetSkyBox(sector_t::ceiling);
ceilingplane = frontsector->ceilingplane.PointOnSide(viewx, viewy, viewz) > 0 ||
frontsector->GetTexture(sector_t::ceiling) == skyflatnum ||
(skybox != NULL && skybox->bAlways) ||
@ -1133,7 +1134,7 @@ void R_Subsector (subsector_t *sub)
// killough 3/7/98: Add (x,y) offsets to flats, add deep water check
// killough 3/16/98: add floorlightlevel
// killough 10/98: add support for skies transferred from sidedefs
skybox = frontsector->FloorSkyBox != NULL ? frontsector->FloorSkyBox : level.DefaultSkybox;
skybox = frontsector->GetSkyBox(sector_t::floor);
floorplane = frontsector->floorplane.PointOnSide(viewx, viewy, viewz) > 0 || // killough 3/7/98
frontsector->GetTexture(sector_t::floor) == skyflatnum ||
(skybox != NULL && skybox->bAlways) ||