Bump the lightmap lump version to invalidate really old (ZDRay) lightmaps.
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af5497c6dd
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3 changed files with 10 additions and 6 deletions
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@ -3033,12 +3033,12 @@ bool MapLoader::LoadLightmap(MapData* map)
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return false;
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int version = fr.ReadInt32();
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if (version < 3)
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if (version < LIGHTMAPVER)
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{
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Printf(PRINT_HIGH, "LoadLightmap: This is an old unsupported version of the lightmap lump. Please rebuild the map with a newer version of zdray.\n");
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Printf(PRINT_HIGH, "LoadLightmap: This is an old unsupported version of the lightmap lump. Please rebuild the map with the console commands 'deletelightmap', and then 'savelightmap'.\n");
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return false;
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}
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else if (version != 3)
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else if (version != LIGHTMAPVER)
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{
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Printf(PRINT_HIGH, "LoadLightmap: unsupported lightmap lump version\n");
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return false;
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@ -2002,11 +2002,13 @@ void SaveMapLumps(FileWriter* writer, const TArray<MapLump>& lumps, const char*
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void DoomLevelMesh::SaveLightmapLump(FLevelLocals& doomMap)
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{
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/*
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// LIGHTMAP V3 pseudo-C specification:
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// LIGHTMAP version 4 pseudo-C specification:
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(Please update LIGHTMAPVER in version.h when upgrading this)
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struct LightmapLump
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{
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int version = 2;
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int version;
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uint32_t tileCount;
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uint32_t pixelCount;
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uint32_t uvCount;
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@ -2046,7 +2048,7 @@ void DoomLevelMesh::SaveLightmapLump(FLevelLocals& doomMap)
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}
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}
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const int version = 3;
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const int version = LIGHTMAPVER;
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const uint32_t headerSize = sizeof(int) + 2 * sizeof(uint32_t);
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const uint32_t bytesPerTileEntry = sizeof(uint32_t) * 4 + sizeof(uint16_t) * 2 + sizeof(float) * 9;
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@ -127,5 +127,7 @@ const int SAVEPICHEIGHT = 162;
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const int VID_MIN_WIDTH = 320;
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const int VID_MIN_HEIGHT = 200;
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// Lightmap lump version
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#define LIGHTMAPVER 4
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#endif //__VERSION_H__
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