- fixed getting state name with incomplete list of actor classes

https://forum.zdoom.org/viewtopic.php?t=69713
This commit is contained in:
alexey.lysiuk 2020-08-29 11:08:31 +03:00
commit f46e3bacb2
3 changed files with 12 additions and 4 deletions

View file

@ -128,9 +128,17 @@ PClassActor *FState::StaticFindStateOwner (const FState *state, PClassActor *inf
//
//==========================================================================
FString FState::StaticGetStateName(const FState *state)
FString FState::StaticGetStateName(const FState *state, PClassActor *info)
{
auto so = FState::StaticFindStateOwner(state);
if (so == nullptr)
{
so = FState::StaticFindStateOwner(state, info);
}
if (so == nullptr)
{
return "<unknown>";
}
return FStringf("%s.%d", so->TypeName.GetChars(), int(state - so->GetStates()));
}