- fixed getting state name with incomplete list of actor classes
https://forum.zdoom.org/viewtopic.php?t=69713
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3 changed files with 12 additions and 4 deletions
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@ -321,7 +321,7 @@ static void CheckLabel(PClassActor *obj, FStateLabel *slb, int useflag, FName st
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if (!(state->UseFlags & useflag))
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{
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GetStateSource(state).Message(MSG_ERROR, TEXTCOLOR_RED "%s references state %s as %s state, but this state is not flagged for use as %s.\n",
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obj->TypeName.GetChars(), FState::StaticGetStateName(state).GetChars(), statename.GetChars(), descript);
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obj->TypeName.GetChars(), FState::StaticGetStateName(state, obj).GetChars(), statename.GetChars(), descript);
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}
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}
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if (slb->Children != nullptr)
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@ -372,7 +372,7 @@ static void CheckStates(PClassActor *obj)
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if (state->NextState && (state->UseFlags & state->NextState->UseFlags) != state->UseFlags)
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{
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GetStateSource(state).Message(MSG_ERROR, TEXTCOLOR_RED "State %s links to a state with incompatible restrictions.\n",
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FState::StaticGetStateName(state).GetChars());
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FState::StaticGetStateName(state, obj).GetChars());
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}
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}
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}
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