- Removed DECORATE's ParseClass because it was only used to add data to fully
internal actor classes which no longer exist. - Changed the state structure so that the Tics value doesn't need to be hacked into misc1 with SF_BIGTIC anymore. - Changed sprite processing so that sprite names are converted to indices during parsing so that an additional postprocessing step is no longer needed. - Fixed: Sprite names in DECORATE were case sensitive. - Exported AActor's defaults to DECORATE and removed all code for the internal property parser which is no longer needed. SVN r1146 (trunk)
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33 changed files with 484 additions and 1662 deletions
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@ -1177,7 +1177,7 @@ static int PatchFrame (int frameNum)
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{
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if (memcmp (OrgSprNames[val], sprites[i].name, 4) == 0)
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{
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info->sprite.index = (int)i;
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info->sprite = (int)i;
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break;
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}
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}
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@ -1217,11 +1217,10 @@ static int PatchFrame (int frameNum)
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{
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Printf ("Frame %d: Subnumber must be in range [0,63]\n", frameNum);
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}
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info->Tics = (tics+1) & 255;
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info->Misc1 = ((tics+1)>>8) | misc1;
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info->Tics = tics;
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info->Misc1 = misc1;
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info->Frame = (frame & 0x3f) |
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(frame & 0x8000 ? SF_FULLBRIGHT : 0) |
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(tics > 254 ? SF_BIGTIC : 0);
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(frame & 0x8000 ? SF_FULLBRIGHT : 0);
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}
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return result;
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