- Removed DECORATE's ParseClass because it was only used to add data to fully

internal actor classes which no longer exist.
- Changed the state structure so that the Tics value doesn't need to be hacked
  into misc1 with SF_BIGTIC anymore. 
- Changed sprite processing so that sprite names are converted to indices 
  during parsing so that an additional postprocessing step is no longer needed.
- Fixed: Sprite names in DECORATE were case sensitive.
- Exported AActor's defaults to DECORATE and removed all code for the 
  internal property parser which is no longer needed.


SVN r1146 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-10 14:19:47 +00:00
commit f4c07c45ec
33 changed files with 484 additions and 1662 deletions

View file

@ -588,7 +588,7 @@ void F_StartCast (void)
wipegamestate = GS_FORCEWIPE;
castnum = 0;
caststate = castorder[castnum].info->SeeState;
castsprite = caststate->sprite.index;
castsprite = caststate->sprite;
casttranslation = NULL;
casttics = caststate->GetTics ();
castdeath = false;
@ -638,7 +638,7 @@ void F_CastTicker (void)
}
else
{
castsprite = caststate->sprite.index;
castsprite = caststate->sprite;
casttranslation = NULL;
}
castframes = 0;