- Removed DECORATE's ParseClass because it was only used to add data to fully
internal actor classes which no longer exist. - Changed the state structure so that the Tics value doesn't need to be hacked into misc1 with SF_BIGTIC anymore. - Changed sprite processing so that sprite names are converted to indices during parsing so that an additional postprocessing step is no longer needed. - Fixed: Sprite names in DECORATE were case sensitive. - Exported AActor's defaults to DECORATE and removed all code for the internal property parser which is no longer needed. SVN r1146 (trunk)
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33 changed files with 484 additions and 1662 deletions
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@ -588,7 +588,7 @@ void F_StartCast (void)
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wipegamestate = GS_FORCEWIPE;
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castnum = 0;
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caststate = castorder[castnum].info->SeeState;
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castsprite = caststate->sprite.index;
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castsprite = caststate->sprite;
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casttranslation = NULL;
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casttics = caststate->GetTics ();
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castdeath = false;
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@ -638,7 +638,7 @@ void F_CastTicker (void)
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}
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else
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{
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castsprite = caststate->sprite.index;
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castsprite = caststate->sprite;
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casttranslation = NULL;
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}
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castframes = 0;
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