- Removed DECORATE's ParseClass because it was only used to add data to fully
internal actor classes which no longer exist. - Changed the state structure so that the Tics value doesn't need to be hacked into misc1 with SF_BIGTIC anymore. - Changed sprite processing so that sprite names are converted to indices during parsing so that an additional postprocessing step is no longer needed. - Fixed: Sprite names in DECORATE were case sensitive. - Exported AActor's defaults to DECORATE and removed all code for the internal property parser which is no longer needed. SVN r1146 (trunk)
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33 changed files with 484 additions and 1662 deletions
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@ -337,7 +337,7 @@ void A_FireCGun (AActor *actor)
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int theflash = clamp (int(player->psprites[ps_weapon].state - atk), 0, 1);
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if (flash[theflash].sprite.index != flash->sprite.index)
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if (flash[theflash].sprite != flash->sprite)
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{
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theflash = 0;
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}
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