- Removed DECORATE's ParseClass because it was only used to add data to fully
internal actor classes which no longer exist. - Changed the state structure so that the Tics value doesn't need to be hacked into misc1 with SF_BIGTIC anymore. - Changed sprite processing so that sprite names are converted to indices during parsing so that an additional postprocessing step is no longer needed. - Fixed: Sprite names in DECORATE were case sensitive. - Exported AActor's defaults to DECORATE and removed all code for the internal property parser which is no longer needed. SVN r1146 (trunk)
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33 changed files with 484 additions and 1662 deletions
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@ -2898,7 +2898,6 @@ void FinishActor(FScanner &sc, FActorInfo *info, Baggage &bag)
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FinishStates (sc, info, defaults, bag);
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InstallStates (info, defaults);
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ProcessStates (info->OwnedStates, info->NumOwnedStates);
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if (bag.DropItemSet)
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{
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if (bag.DropItemList == NULL)
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