- Fixed: R_DrawSkyStriped used frontyScale without initializing it first.
- Fixed: P_LineAttack may not check the puff actor for MF6_FORCEPAIN because it's not necessarily spawned yet. - Fixed: FWeaponSlots::PickNext/PrevWeapon must be limited to one iteration through the weapon slots. Otherwise they will hang if there's no weapons in a player's inventory. SVN r1659 (trunk)
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4 changed files with 22 additions and 5 deletions
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June 8, 2009
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June 9, 2009 (Changes by Graf Zahl)
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- Fixed: R_DrawSkyStriped used frontyScale without initializing it first.
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- Fixed: P_LineAttack may not check the puff actor for MF6_FORCEPAIN because
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it's not necessarily spawned yet.
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- Fixed: FWeaponSlots::PickNext/PrevWeapon must be limited to one iteration
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through the weapon slots. Otherwise they will hang if there's no weapons
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in a player's inventory.
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- Added Line_SetTextureScale.
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- Fixed: sv_smartaim 3 treated the player like a shootable decoration.
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- Added A_CheckIfInTargetLOS
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- Removed redundant A_CheckIfTargetInSight.
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June 8, 2009
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- Fixed: The initial play of a GME song always started track 0.
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- Fixed: The RAWINPUT buffer that GetRawInputData() fills in is 40 bytes on
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Win32 but 48 bytes on Win64, so Raw Mouse on x64 builds was getting random
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