- Fixed: R_DrawSkyStriped used frontyScale without initializing it first.
- Fixed: P_LineAttack may not check the puff actor for MF6_FORCEPAIN because it's not necessarily spawned yet. - Fixed: FWeaponSlots::PickNext/PrevWeapon must be limited to one iteration through the weapon slots. Otherwise they will hang if there's no weapons in a player's inventory. SVN r1659 (trunk)
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4 changed files with 22 additions and 5 deletions
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@ -906,7 +906,7 @@ static void R_DrawSkyStriped (visplane_t *pl)
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{
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lastskycol[x] = 0xffffffff;
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}
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wallscan (pl->minx, pl->maxx, top, bot, swall, lwall, frontyScale,
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wallscan (pl->minx, pl->maxx, top, bot, swall, lwall, rw_pic->yScale,
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backskytex == NULL ? R_GetOneSkyColumn : R_GetTwoSkyColumns);
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yl = yh;
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yh += drawheight;
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