- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.

Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
This commit is contained in:
Christoph Oelckers 2018-03-18 21:33:44 +01:00
commit f4d9ad1123
41 changed files with 217 additions and 249 deletions

View file

@ -238,7 +238,7 @@ void FTexture::CreateDefaultBrightmap()
)
{
// May have one - let's check when we use this texture
const uint8_t *texbuf = GetPixels();
const uint8_t *texbuf = GetPixels(DefaultRenderStyle());
const int white = ColorMatcher.Pick(255,255,255);
int size = GetWidth() * GetHeight();