- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel. Handling of the alPh chunk has been removed as a result as it in no longer needed.
This commit is contained in:
parent
a399d79f8a
commit
f4d9ad1123
41 changed files with 217 additions and 249 deletions
|
|
@ -238,7 +238,7 @@ void FTexture::CreateDefaultBrightmap()
|
|||
)
|
||||
{
|
||||
// May have one - let's check when we use this texture
|
||||
const uint8_t *texbuf = GetPixels();
|
||||
const uint8_t *texbuf = GetPixels(DefaultRenderStyle());
|
||||
const int white = ColorMatcher.Pick(255,255,255);
|
||||
|
||||
int size = GetWidth() * GetHeight();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue