- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.

Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
This commit is contained in:
Christoph Oelckers 2018-03-18 21:33:44 +01:00
commit f4d9ad1123
41 changed files with 217 additions and 249 deletions

View file

@ -47,7 +47,7 @@ public:
DrawerCommandQueuePtr DrawQueue;
// Make sure texture can accessed safely
void PrepareTexture(FTexture *texture);
void PrepareTexture(FTexture *texture, FRenderStyle style);
// Setup poly object in a threadsafe manner
void PreparePolyObject(subsector_t *sub);