- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel. Handling of the alPh chunk has been removed as a result as it in no longer needed.
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41 changed files with 217 additions and 249 deletions
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@ -147,7 +147,7 @@ void PolyModelRenderer::DrawArrays(int start, int count)
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args.SetStencilTestValue(StencilValue);
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args.SetClipPlane(0, PolyClipPlane());
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args.SetStyle(TriBlendMode::TextureOpaque);
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args.SetTexture(SkinTexture);
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args.SetTexture(SkinTexture, DefaultRenderStyle());
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args.SetDepthTest(true);
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args.SetWriteDepth(true);
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args.SetWriteStencil(false);
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@ -181,7 +181,7 @@ void PolyModelRenderer::DrawElements(int numIndices, size_t offset)
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args.SetStencilTestValue(StencilValue);
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args.SetClipPlane(0, PolyClipPlane());
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args.SetStyle(TriBlendMode::TextureOpaque);
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args.SetTexture(SkinTexture);
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args.SetTexture(SkinTexture, DefaultRenderStyle());
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args.SetDepthTest(true);
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args.SetWriteDepth(true);
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args.SetWriteStencil(false);
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