- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.

Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
This commit is contained in:
Christoph Oelckers 2018-03-18 21:33:44 +01:00
commit f4d9ad1123
41 changed files with 217 additions and 249 deletions

View file

@ -147,7 +147,7 @@ void PolyModelRenderer::DrawArrays(int start, int count)
args.SetStencilTestValue(StencilValue);
args.SetClipPlane(0, PolyClipPlane());
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetTexture(SkinTexture);
args.SetTexture(SkinTexture, DefaultRenderStyle());
args.SetDepthTest(true);
args.SetWriteDepth(true);
args.SetWriteStencil(false);
@ -181,7 +181,7 @@ void PolyModelRenderer::DrawElements(int numIndices, size_t offset)
args.SetStencilTestValue(StencilValue);
args.SetClipPlane(0, PolyClipPlane());
args.SetStyle(TriBlendMode::TextureOpaque);
args.SetTexture(SkinTexture);
args.SetTexture(SkinTexture, DefaultRenderStyle());
args.SetDepthTest(true);
args.SetWriteDepth(true);
args.SetWriteStencil(false);