- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.

Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
This commit is contained in:
Christoph Oelckers 2018-03-18 21:33:44 +01:00
commit f4d9ad1123
41 changed files with 217 additions and 249 deletions

View file

@ -81,7 +81,7 @@ void RenderPolyPlane::RenderNormal(PolyRenderThread *thread, const TriMatrix &wo
args.SetStencilTestValue(stencilValue);
args.SetWriteStencil(true, stencilValue + 1);
args.SetClipPlane(0, clipPlane);
args.SetTexture(tex);
args.SetTexture(tex, DefaultRenderStyle());
args.SetStyle(TriBlendMode::TextureOpaque);
args.DrawArray(thread, vertices, fakeflat.Subsector->numlines, PolyDrawMode::TriangleFan);
}
@ -572,7 +572,7 @@ void Render3DFloorPlane::Render(PolyRenderThread *thread, const TriMatrix &world
args.SetFaceCullCCW(true);
args.SetStencilTestValue(stencilValue);
args.SetWriteStencil(true, stencilValue + 1);
args.SetTexture(tex);
args.SetTexture(tex, DefaultRenderStyle());
args.SetClipPlane(0, clipPlane);
args.DrawArray(thread, vertices, sub->numlines, PolyDrawMode::TriangleFan);
}