- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel. Handling of the alPh chunk has been removed as a result as it in no longer needed.
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41 changed files with 217 additions and 249 deletions
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@ -91,7 +91,7 @@ void PolySkyDome::Render(PolyRenderThread *thread, const TriMatrix &worldToClip)
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RenderCapColorRow(thread, args, mCurrentSetup.frontskytex, 0, false);
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RenderCapColorRow(thread, args, mCurrentSetup.frontskytex, rc, true);
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args.SetTexture(mCurrentSetup.frontskytex);
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args.SetTexture(mCurrentSetup.frontskytex, DefaultRenderStyle());
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uint32_t topcapcolor = mCurrentSetup.frontskytex->GetSkyCapColor(false);
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uint32_t bottomcapcolor = mCurrentSetup.frontskytex->GetSkyCapColor(true);
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