- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel. Handling of the alPh chunk has been removed as a result as it in no longer needed.
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41 changed files with 217 additions and 249 deletions
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@ -327,7 +327,7 @@ void RenderPolyWall::Render(PolyRenderThread *thread, const TriMatrix &worldToCl
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args.SetStencilTestValue(StencilValue);
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args.SetWriteStencil(true, StencilValue + 1);
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if (Texture && !Polyportal)
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args.SetTexture(Texture);
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args.SetTexture(Texture, DefaultRenderStyle());
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args.SetClipPlane(0, clipPlane);
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SetDynLights(thread, args);
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