- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.

Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
This commit is contained in:
Christoph Oelckers 2018-03-18 21:33:44 +01:00
commit f4d9ad1123
41 changed files with 217 additions and 249 deletions

View file

@ -89,7 +89,7 @@ namespace swrenderer
return pal_drawers.get();
}
void RenderThread::PrepareTexture(FTexture *texture)
void RenderThread::PrepareTexture(FTexture *texture, FRenderStyle style)
{
if (texture == nullptr)
return;
@ -106,9 +106,9 @@ namespace swrenderer
std::unique_lock<std::mutex> lock(loadmutex);
texture->GetPixels();
texture->GetPixels(style);
const FTexture::Span *spans;
texture->GetColumn(0, &spans);
texture->GetColumn(style, 0, &spans);
if (Viewport->RenderTarget->IsBgra())
{
texture->GetPixelsBgra();