- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel. Handling of the alPh chunk has been removed as a result as it in no longer needed.
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41 changed files with 217 additions and 249 deletions
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@ -199,7 +199,7 @@ namespace swrenderer
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if (Thread->Viewport->RenderTarget->IsBgra())
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args.SetTexture((const uint8_t *)SkinTexture->GetPixelsBgra(), SkinTexture->GetWidth(), SkinTexture->GetHeight());
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else
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args.SetTexture(SkinTexture->GetPixels(), SkinTexture->GetWidth(), SkinTexture->GetHeight());
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args.SetTexture(SkinTexture->GetPixels(DefaultRenderStyle()), SkinTexture->GetWidth(), SkinTexture->GetHeight());
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args.SetDepthTest(true);
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args.SetWriteDepth(true);
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@ -237,7 +237,7 @@ namespace swrenderer
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if (Thread->Viewport->RenderTarget->IsBgra())
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args.SetTexture((const uint8_t *)SkinTexture->GetPixelsBgra(), SkinTexture->GetWidth(), SkinTexture->GetHeight());
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else
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args.SetTexture(SkinTexture->GetPixels(), SkinTexture->GetWidth(), SkinTexture->GetHeight());
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args.SetTexture(SkinTexture->GetPixels(DefaultRenderStyle()), SkinTexture->GetWidth(), SkinTexture->GetHeight());
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args.SetDepthTest(true);
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args.SetWriteDepth(true);
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