- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel. Handling of the alPh chunk has been removed as a result as it in no longer needed.
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41 changed files with 217 additions and 249 deletions
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@ -361,11 +361,11 @@ namespace swrenderer
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{
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RenderTranslucentPass *translucentPass = thread->TranslucentPass.get();
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thread->PrepareTexture(tex);
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thread->PrepareTexture(tex, vis->RenderStyle);
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while (x < x2)
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{
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if (!translucentPass->ClipSpriteColumnWithPortals(x, vis))
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drawerargs.DrawMaskedColumn(thread, x, iscale, tex, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, false);
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drawerargs.DrawMaskedColumn(thread, x, iscale, tex, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, vis->RenderStyle, false);
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x++;
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frac += xiscale;
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}
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