- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.

Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel.
Handling of the alPh chunk has been removed as a result as it in no longer needed.
This commit is contained in:
Christoph Oelckers 2018-03-18 21:33:44 +01:00
commit f4d9ad1123
41 changed files with 217 additions and 249 deletions

View file

@ -59,9 +59,9 @@ FSkyBox::~FSkyBox()
//
//-----------------------------------------------------------------------------
const uint8_t *FSkyBox::GetColumn(unsigned int column, const Span **spans_out)
const uint8_t *FSkyBox::GetColumn(FRenderStyle style, unsigned int column, const Span **spans_out)
{
if (faces[0]) return faces[0]->GetColumn(column, spans_out);
if (faces[0]) return faces[0]->GetColumn(style, column, spans_out);
return NULL;
}
@ -71,9 +71,9 @@ const uint8_t *FSkyBox::GetColumn(unsigned int column, const Span **spans_out)
//
//-----------------------------------------------------------------------------
const uint8_t *FSkyBox::GetPixels ()
const uint8_t *FSkyBox::GetPixels (FRenderStyle style)
{
if (faces[0]) return faces[0]->GetPixels();
if (faces[0]) return faces[0]->GetPixels(style);
return NULL;
}