- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
Now it is no longer necessary to provide specially set up textures for rendering shaded decals, they can use any PNG texture now that contains a proper red channel. Handling of the alPh chunk has been removed as a result as it in no longer needed.
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41 changed files with 217 additions and 249 deletions
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@ -135,9 +135,9 @@ class FPaletteTester : public FTexture
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public:
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FPaletteTester ();
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const uint8_t *GetColumn(unsigned int column, const Span **spans_out);
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const uint8_t *GetPixels();
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bool CheckModified();
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const uint8_t *GetColumn(FRenderStyle, unsigned int column, const Span **spans_out) override;
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const uint8_t *GetPixels(FRenderStyle);
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bool CheckModified(FRenderStyle);
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void SetTranslation(int num);
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protected:
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@ -983,7 +983,7 @@ FPaletteTester::FPaletteTester()
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//
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//==========================================================================
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bool FPaletteTester::CheckModified()
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bool FPaletteTester::CheckModified(FRenderStyle)
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{
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return CurTranslation != WantTranslation;
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}
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@ -1008,7 +1008,7 @@ void FPaletteTester::SetTranslation(int num)
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//
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//==========================================================================
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const uint8_t *FPaletteTester::GetColumn(unsigned int column, const Span **spans_out)
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const uint8_t *FPaletteTester::GetColumn(FRenderStyle, unsigned int column, const Span **spans_out)
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{
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if (CurTranslation != WantTranslation)
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{
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@ -1028,7 +1028,7 @@ const uint8_t *FPaletteTester::GetColumn(unsigned int column, const Span **spans
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//
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//==========================================================================
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const uint8_t *FPaletteTester::GetPixels ()
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const uint8_t *FPaletteTester::GetPixels (FRenderStyle)
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{
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if (CurTranslation != WantTranslation)
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{
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