cache FName conversion for GetGlobalShader
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3 changed files with 5 additions and 4 deletions
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@ -1386,6 +1386,7 @@ void G_DoLoadLevel(const FString &nextmapname, int position, bool autosave, bool
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void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool autosave, bool newGame)
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{
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MapName = nextmapname;
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MapFName = MapName;
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int i;
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if (NextSkill >= 0)
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