Hook up bindless textures for gl_levelmesh
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12 changed files with 51 additions and 10 deletions
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@ -312,7 +312,7 @@ void VkRaytrace::UploadMeshes(bool dynamicOnly)
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}
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else
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{
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info.TextureIndex = -1;
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info.TextureIndex = 0;
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}
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submesh->MeshSurfaceUniforms[j].uTextureIndex = info.TextureIndex; // Bit of a hack, but we don't know the texture index before now
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