- made P_AimLineAttack work through sector portals.
Note: Test output not removed yet!
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c160121f45
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16 changed files with 466 additions and 334 deletions
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@ -61,7 +61,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Punch)
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if (t.linetarget)
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{
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S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM);
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self->angle = t.SourceAngleToTarget();
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self->angle = t.angleFromSource;
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}
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return 0;
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}
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@ -232,7 +232,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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// turn to face target
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if (!(flags & SF_NOTURN))
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{
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angle = t.SourceAngleToTarget();
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angle = t.angleFromSource;
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if (angle - self->angle > ANG180)
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{
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if (angle - self->angle < (angle_t)(-ANG90 / 20))
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@ -696,7 +696,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
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damage = defdamage;
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}
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int newdam = P_DamageMobj(t.linetarget, self->target, self->target, damage, dmgType, dmgFlags|DMG_USEANGLE, t.SourceAngleToTarget());
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int newdam = P_DamageMobj(t.linetarget, self->target, self->target, damage, dmgType, dmgFlags|DMG_USEANGLE, t.angleFromSource);
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P_TraceBleed(newdam > 0 ? newdam : damage, &t, self);
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}
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}
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