- made P_AimLineAttack work through sector portals.

Note: Test output not removed yet!
This commit is contained in:
Christoph Oelckers 2016-03-02 20:44:02 +01:00
commit f5fd0df077
16 changed files with 466 additions and 334 deletions

View file

@ -61,7 +61,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Punch)
if (t.linetarget)
{
S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM);
self->angle = t.SourceAngleToTarget();
self->angle = t.angleFromSource;
}
return 0;
}
@ -232,7 +232,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
// turn to face target
if (!(flags & SF_NOTURN))
{
angle = t.SourceAngleToTarget();
angle = t.angleFromSource;
if (angle - self->angle > ANG180)
{
if (angle - self->angle < (angle_t)(-ANG90 / 20))
@ -696,7 +696,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
damage = defdamage;
}
int newdam = P_DamageMobj(t.linetarget, self->target, self->target, damage, dmgType, dmgFlags|DMG_USEANGLE, t.SourceAngleToTarget());
int newdam = P_DamageMobj(t.linetarget, self->target, self->target, damage, dmgType, dmgFlags|DMG_USEANGLE, t.angleFromSource);
P_TraceBleed(newdam > 0 ? newdam : damage, &t, self);
}
}