- Bumped the minimum savegame version because the current version crashes

each time an old savegame is loaded.


SVN r796 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-12 13:48:35 +00:00
commit f609f43187
3 changed files with 7 additions and 9 deletions

View file

@ -320,10 +320,8 @@ void AActor::Serialize (FArchive &arc)
<< meleerange
<< DamageType
<< gravity
<< FastChaseStrafeCount;
if (SaveVersion >=778)
arc << master;
<< FastChaseStrafeCount
<< master;
if (arc.IsStoring ())
{