- Bumped the minimum savegame version because the current version crashes
each time an old savegame is loaded. SVN r796 (trunk)
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3 changed files with 7 additions and 9 deletions
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@ -320,10 +320,8 @@ void AActor::Serialize (FArchive &arc)
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<< meleerange
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<< DamageType
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<< gravity
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<< FastChaseStrafeCount;
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if (SaveVersion >=778)
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arc << master;
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<< FastChaseStrafeCount
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<< master;
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if (arc.IsStoring ())
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{
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