- floatified FMapThing, dropoffz and GetBobOffset
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20 changed files with 177 additions and 163 deletions
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@ -770,7 +770,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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fixedvec3 pos = thing->InterpolatedPosition(r_TicFrac);
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fx = pos.x;
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fy = pos.y;
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fz = pos.z + thing->GetBobOffset(r_TicFrac);
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fz = pos.z + thing->_f_GetBobOffset(r_TicFrac);
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tex = NULL;
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voxel = NULL;
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