- floatified FMapThing, dropoffz and GetBobOffset

This commit is contained in:
Christoph Oelckers 2016-03-23 12:21:52 +01:00
commit f60eac8dc0
20 changed files with 177 additions and 163 deletions

View file

@ -770,7 +770,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
fixedvec3 pos = thing->InterpolatedPosition(r_TicFrac);
fx = pos.x;
fy = pos.y;
fz = pos.z + thing->GetBobOffset(r_TicFrac);
fz = pos.z + thing->_f_GetBobOffset(r_TicFrac);
tex = NULL;
voxel = NULL;