- Fixed: The MAPINFO flags that control jumping, crouching, and freelook,
rather than overriding the dmflags values, actually overwrote the dmflags values, so they would continue to be in effect on later maps that didn't explicitly specify them. SVN r595 (trunk)
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9 changed files with 42 additions and 24 deletions
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@ -4617,7 +4617,7 @@ AActor *P_SpawnPlayerMissile (AActor *source, fixed_t x, fixed_t y, fixed_t z,
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pitch = P_AimLineAttack (source, an, 16*64*FRACUNIT);
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if (source->player != NULL &&
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!(dmflags & DF_NO_FREELOOK) &&
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level.IsFreelookAllowed() &&
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source->player->userinfo.aimdist <= ANGLE_1/2)
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{
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break;
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