- merged string table callbacks with system callbacks.

This commit is contained in:
Christoph Oelckers 2020-10-04 21:12:47 +02:00
commit f6240ef428
4 changed files with 11 additions and 28 deletions

View file

@ -2741,11 +2741,6 @@ static bool System_DispatchEvent(event_t* ev)
return false;
}
static bool System_CheckGame(const char* name)
{
return CheckGame(name, false);
}
bool System_NetGame()
{
return netgame;
@ -3055,13 +3050,6 @@ static int D_DoomMain_Internal (void)
buttonMap.GetButton(Button_Mlook)->bReleaseLock = true;
buttonMap.GetButton(Button_Klook)->bReleaseLock = true;
static StringtableCallbacks stblcb =
{
StrTable_ValidFilter,
StrTable_GetGender
};
GStrings.SetCallbacks(&stblcb);
sysCallbacks = {
System_WantGuiCapture,
System_WantLeftButton,
@ -3078,7 +3066,9 @@ static int D_DoomMain_Internal (void)
System_M_Dim,
System_GetPlayerName,
System_DispatchEvent,
System_CheckGame,
StrTable_ValidFilter,
StrTable_GetGender
};