- handle Build tiles via explicit callback to the init function.
This commit is contained in:
parent
8aaab153fa
commit
f63d4d8a12
3 changed files with 6 additions and 6 deletions
|
|
@ -176,6 +176,7 @@ void I_UpdateWindowTitle();
|
|||
void S_ParseMusInfo();
|
||||
void D_GrabCVarDefaults();
|
||||
void LoadHexFont(const char* filename);
|
||||
void InitBuildTiles();
|
||||
|
||||
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
|
||||
|
||||
|
|
@ -3211,7 +3212,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString>& allwads, TArr
|
|||
{
|
||||
StartWindow->Progress();
|
||||
if (StartScreen) StartScreen->Progress(1);
|
||||
}, CheckForHacks);
|
||||
}, CheckForHacks, InitBuildTiles);
|
||||
PatchTextures();
|
||||
TexAnim.Init();
|
||||
C_InitConback(TexMan.CheckForTexture(gameinfo.BorderFlat, ETextureType::Flat), true, 0.25);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue