- handle Build tiles via explicit callback to the init function.

This commit is contained in:
Christoph Oelckers 2022-10-02 16:54:43 +02:00
commit f63d4d8a12
3 changed files with 6 additions and 6 deletions

View file

@ -176,6 +176,7 @@ void I_UpdateWindowTitle();
void S_ParseMusInfo();
void D_GrabCVarDefaults();
void LoadHexFont(const char* filename);
void InitBuildTiles();
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
@ -3211,7 +3212,7 @@ static int D_InitGame(const FIWADInfo* iwad_info, TArray<FString>& allwads, TArr
{
StartWindow->Progress();
if (StartScreen) StartScreen->Progress(1);
}, CheckForHacks);
}, CheckForHacks, InitBuildTiles);
PatchTextures();
TexAnim.Init();
C_InitConback(TexMan.CheckForTexture(gameinfo.BorderFlat, ETextureType::Flat), true, 0.25);