Disabled player sprites when crossing through portals.
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7 changed files with 52 additions and 14 deletions
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@ -3771,7 +3771,8 @@ void AActor::Tick ()
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}
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else
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{
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if (player)
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player->crossingPortal = false;
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if (!player || !(player->cheats & CF_PREDICTING))
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{
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// Handle powerup effects here so that the order is controlled
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