- Used new functionality to avoid moving the puff around in SpawnDeepSplash.
- Fixed: P_RailAttack used the shooting actor or a default puff for some splash related actions. It should use the puff type passed to it as a parameter instead. - Changed splash handling in P_LineAttack to use the actual hit position to spawn the splash and not the puff's spawn position which is offset a little. - made some precision related changes to P_HitWater. The precise hit coordinate can now be passed as parameters. SVN r1350 (trunk)
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January 4, 2009 (Changes by Graf Zahl)
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- Used new functionality to avoid moving the puff around in SpawnDeepSplash.
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- Fixed: P_RailAttack used the shooting actor or a default puff for some splash
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related actions. It should use the puff type passed to it as a parameter instead.
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- Changed splash handling in P_LineAttack to use the actual hit position to
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spawn the splash and not the puff's spawn position which is offset a little.
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- made some precision related changes to P_HitWater. The precise hit coordinate
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can now be passed as parameters.
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January 3, 2009 (Changes by Graf Zahl)
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- Made spawning of floor- and ceiling huggers a little more intelligent.
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- Fixed: 'None' was no longer recognized as a NULL class name by the
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