- Used new functionality to avoid moving the puff around in SpawnDeepSplash.

- Fixed: P_RailAttack used the shooting actor or a default puff for some splash
  related actions. It should use the puff type passed to it as a parameter instead.
- Changed splash handling in P_LineAttack to use the actual hit position to
  spawn the splash and not the puff's spawn position which is offset a little.
- made some precision related changes to P_HitWater. The precise hit coordinate
  can now be passed as parameters.


SVN r1350 (trunk)
This commit is contained in:
Christoph Oelckers 2009-01-04 12:25:22 +00:00
commit f7148b6b40
4 changed files with 42 additions and 56 deletions

View file

@ -1,3 +1,12 @@
January 4, 2009 (Changes by Graf Zahl)
- Used new functionality to avoid moving the puff around in SpawnDeepSplash.
- Fixed: P_RailAttack used the shooting actor or a default puff for some splash
related actions. It should use the puff type passed to it as a parameter instead.
- Changed splash handling in P_LineAttack to use the actual hit position to
spawn the splash and not the puff's spawn position which is offset a little.
- made some precision related changes to P_HitWater. The precise hit coordinate
can now be passed as parameters.
January 3, 2009 (Changes by Graf Zahl)
- Made spawning of floor- and ceiling huggers a little more intelligent.
- Fixed: 'None' was no longer recognized as a NULL class name by the