Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis
This commit is contained in:
parent
f03c02df43
commit
f74e74ac4b
3 changed files with 3 additions and 3 deletions
|
|
@ -109,7 +109,7 @@ void PolyModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectT
|
|||
|
||||
if (actor->RenderStyle == LegacyRenderStyles[STYLE_Normal])
|
||||
PolyTriangleDrawer::SetTwoSided(Thread->DrawQueue, true);
|
||||
PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, !mirrored);
|
||||
PolyTriangleDrawer::SetCullCCW(Thread->DrawQueue, mirrored);
|
||||
}
|
||||
|
||||
void PolyModelRenderer::EndDrawHUDModel(AActor *actor)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue