- Removed some unnecessary morphing code.
- Fixed some bugs in the HIRESTEX parser. - Added floating point support and #include and #define tokens to FParseContext Not used yet. - replaced the value scanning code in FParseContext::GetToken with calls to strtol. SVN r893 (trunk)
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f7a1fb3978
8 changed files with 49 additions and 44 deletions
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@ -45,6 +45,7 @@
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#include "sc_man.h"
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#include "gi.h"
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#include "st_start.h"
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#include "cmdlib.h"
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extern void R_InitBuildTiles();
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@ -521,6 +522,8 @@ void FTextureManager::LoadHiresTex(int wadnum)
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else if (sc.Compare("sprite")) type=FTexture::TEX_Sprite, mode=0;
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else type = FTexture::TEX_Any, mode = 0;
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if (type != FTexture::TEX_Any) sc.MustGetString();
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sc.String[8]=0;
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tlist.Clear();
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@ -577,7 +580,7 @@ void FTextureManager::LoadHiresTex(int wadnum)
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else if (sc.Compare("define")) // define a new "fake" texture
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{
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sc.GetString();
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memcpy(src, sc.String, 8);
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memcpy(src, ExtractFileBase(sc.String, false), 8);
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int lumpnum = Wads.CheckNumForFullName(sc.String, true, ns_graphics);
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