adapted string table so that it can be initialized without full game data being available.
This is for the IWAD picker which runs before many things are known.
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48c18e1730
commit
f7a4f00177
6 changed files with 24 additions and 15 deletions
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@ -49,6 +49,7 @@
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#include "fs_findfile.h"
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#include "findfile.h"
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#include "i_interface.h"
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#include "gstrings.h"
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EXTERN_CVAR(Bool, queryiwad);
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EXTERN_CVAR(String, defaultiwad);
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@ -56,6 +57,7 @@ EXTERN_CVAR(Bool, disableautoload)
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EXTERN_CVAR(Bool, autoloadlights)
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EXTERN_CVAR(Bool, autoloadbrightmaps)
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EXTERN_CVAR(Bool, autoloadwidescreen)
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EXTERN_CVAR(String, language)
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//==========================================================================
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//
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@ -313,12 +315,15 @@ FIWadManager::FIWadManager(const char *firstfn, const char *optfn)
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if (check.InitMultipleFiles(fns, &lfi, nullptr))
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{
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// this is for the IWAD picker. As we have a filesystem open here that contains the base files, it is the easiest place to load the strings early.
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GStrings.LoadStrings(check, language);
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int num = check.CheckNumForName("IWADINFO");
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if (num >= 0)
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{
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auto data = check.ReadFile(num);
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ParseIWadInfo("IWADINFO", data.string(), (int)data.size());
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}
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}
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}
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