IQM Refactor Milestone
- Removed bone manipulation code - Implemented an index in calculateBones to optimize multi-armature actors - Moved the bone storage object's creation to RenderModels so that the armature array can be sized there
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9 changed files with 26 additions and 145 deletions
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@ -160,7 +160,6 @@ CVAR (Int, cl_bloodtype, 0, CVAR_ARCHIVE);
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IMPLEMENT_CLASS(DActorModelData, false, false);
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IMPLEMENT_CLASS(DBoneComponents, false, false);
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IMPLEMENT_CLASS(DBoneManipulations, false, false);
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IMPLEMENT_CLASS(AActor, false, true)
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IMPLEMENT_POINTERS_START(AActor)
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@ -177,7 +176,6 @@ IMPLEMENT_POINTERS_START(AActor)
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IMPLEMENT_POINTER(ViewPos)
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IMPLEMENT_POINTER(modelData)
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IMPLEMENT_POINTER(boneComponentData)
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IMPLEMENT_POINTER(boneManipulationData)
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IMPLEMENT_POINTERS_END
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AActor::~AActor ()
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