- Added +FULLMASS.
Actors will be excluded from damage/radius thrusting of all sorts by explosions or damage of any kind. They will also never deal impact damage to other enemies, nor will they damage themselves from being too close to a wall.
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4 changed files with 26 additions and 19 deletions
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@ -244,6 +244,7 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF7, HARMFRIENDS, AActor, flags7),
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DEFINE_FLAG(MF7, BUDDHA, AActor, flags7),
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DEFINE_FLAG(MF7, FOILBUDDHA, AActor, flags7),
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DEFINE_FLAG(MF7, FULLMASS, AActor, flags7),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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