Handle level check in texture coordinate calculation

This commit is contained in:
Christoph Oelckers 2019-01-29 02:51:06 +01:00
commit f823e57446
6 changed files with 17 additions and 21 deletions

View file

@ -2640,7 +2640,7 @@ static void Vec2OffsetZ(FLevelLocals *Level, double x, double y, double dx, doub
}
else
{
DVector2 v = level.GetPortalOffsetPosition(x, y, dx, dy);
DVector2 v = Level->GetPortalOffsetPosition(x, y, dx, dy);
*result = (DVector3(v, atz));
}
}