- fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set.

This commit is contained in:
Christoph Oelckers 2013-08-28 11:14:48 +02:00
commit f8899f98fc
2 changed files with 13 additions and 4 deletions

View file

@ -121,7 +121,11 @@ class ARandomSpawner : public AActor
AActor * newmobj = NULL;
bool boss = false;
Super::PostBeginPlay();
if (Species == NAME_None) { Destroy(); return; }
if (Species == NAME_None)
{
Destroy();
return;
}
const PClass * cls = PClass::FindClass(Species);
if (this->flags & MF_MISSILE && target && target->target) // Attempting to spawn a missile.
{
@ -142,8 +146,9 @@ class ARandomSpawner : public AActor
newmobj->args[4] = args[4];
newmobj->special1 = special1;
newmobj->special2 = special2;
newmobj->SpawnFlags = SpawnFlags;
newmobj->SpawnFlags = SpawnFlags & ~MTF_SECRET; // MTF_SECRET needs special treatment to avoid incrementing the secret counter twice. It had already been processed for the spawner itself.
newmobj->HandleSpawnFlags();
newmobj->SpawnFlags = SpawnFlags;
newmobj->tid = tid;
newmobj->AddToHash();
newmobj->velx = velx;