Remove bloom effect on psprites

This commit is contained in:
Magnus Norddahl 2018-01-06 05:11:12 +01:00
commit f88d9a02df
4 changed files with 28 additions and 6 deletions

View file

@ -161,12 +161,13 @@ void FGLRenderer::RenderScreenQuad()
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
}
void FGLRenderer::PostProcessScene(int fixedcm)
void FGLRenderer::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
{
mBuffers->BlitSceneToTexture();
UpdateCameraExposure();
mCustomPostProcessShaders->Run("beforebloom");
BloomScene(fixedcm);
afterBloomDrawEndScene2D();
TonemapScene();
ColormapScene(fixedcm);
LensDistortScene();