- Removed the third parameter from dumpclasses when it was restricted it to Actors, because

I have no idea what that was all about.
- Got rid of FActorInfo and merged it into a new PClassActor.

SVN r2240 (scripting)
This commit is contained in:
Randy Heit 2010-03-24 02:49:37 +00:00
commit f88f601230
78 changed files with 1171 additions and 1039 deletions

View file

@ -2055,7 +2055,7 @@ void D_DoomMain (void)
Printf ("ParseTeamInfo: Load team definitions.\n");
TeamLibrary.ParseTeamInfo ();
FActorInfo::StaticInit ();
PClassActor::StaticInit ();
// [GRB] Initialize player class list
SetupPlayerClasses ();
@ -2105,7 +2105,7 @@ void D_DoomMain (void)
// Create replacements for dehacked pickups
FinishDehPatch();
FActorInfo::StaticSetActorNums ();
PClassActor::StaticSetActorNums ();
// [RH] User-configurable startup strings. Because BOOM does.
static const char *startupString[5] = {