- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
I have no idea what that was all about. - Got rid of FActorInfo and merged it into a new PClassActor. SVN r2240 (scripting)
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78 changed files with 1171 additions and 1039 deletions
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@ -2055,7 +2055,7 @@ void D_DoomMain (void)
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Printf ("ParseTeamInfo: Load team definitions.\n");
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TeamLibrary.ParseTeamInfo ();
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FActorInfo::StaticInit ();
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PClassActor::StaticInit ();
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// [GRB] Initialize player class list
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SetupPlayerClasses ();
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@ -2105,7 +2105,7 @@ void D_DoomMain (void)
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// Create replacements for dehacked pickups
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FinishDehPatch();
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FActorInfo::StaticSetActorNums ();
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PClassActor::StaticSetActorNums ();
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// [RH] User-configurable startup strings. Because BOOM does.
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static const char *startupString[5] = {
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